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- Trap types
- TRAP_PIT 1 Pit trap
- TRAP_DART 2 Poison dart trap
- TRAP_BLOCK 3 Falling block
- TRAP_MPDAM 4 Mp damaging trap
- TRAP_RMSPL 5 Spell loss trap
- TRAP_NAKED 6 player loses all items
- TRAP_ALARM 7 monster alarm trap
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- The syntax to set a trap in a room is as follows:
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- *set r x <number>
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- For example, *set r x 3
- would set a falling block trap in the room.
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